Wartop – Virtual Tabletop Game System

I’ve never been much of a fan of VTTs in the past as they are always limited and things are likely to degenerate into the old table top arguments of “you can’t see that – yes I can” style conflict. This one, Wartop, changes all that. In doubt about whether you can see something. Just drop the camera down to the level of a model’s head and take a look. Why has nobody ever done that before? It’s so bloody obvious!

So, having watched a little bit of the development of this application, I decided to give it a try. Have to say, I’m impressed.

Okay, so from an unbeliever, why suddenly am I showing any interest in a VTT? Simple, I and my friends cannot always meet at times that are convenient to us, or dedicate the amount of time necessary to a physical table top game – whether skirmish or war. Having to pack stuff away also does not help. Even with photographs of the field, it’s never going to go back precisely the way it was.

This solves that problem. We can set up a battlefield, set up combatants, save the whole thing, and off we go at our convenience. We can then save progress for a later date and get on with our lives. No mess, no fuss, no time wasting packing stuff away or setting up again. So much easier.

With some of the things that I’ve heard are coming down the line to this application, I confess I’m rather excited for the future. Some very cool stuff is going to arrive over the next few months that I think will make this the go-to VTT for skirmishing and war-game.

Worth the money? Absolutely.

For those who stumble on this post, the link to take a look at Wartop and view some of the content and demos is WARTOP Have fun.

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Cyberpunk 2077, Quickhack Components

One thing that has pretty much driven me a little nuts in Cyberpunk is the quick hack components. Having several thousand green components and not being able to use them. Seems stupid. Okay, you can create hundreds of green hacks and then sell them to a Netrunner. But that seems daft seeing as money is free and easy in Night City.

So, I’ve been poking around on the net trying to find what else I can do with them. The general consensus is “you can’t do anything with them”… Ah, but you can.

Pop along to your friendly neighbourhood Netrunner and buy crafting components from them. I know, I know, seems redundant. But wait for it. Once you have them – blue, purple and gold. Click on the blue. Hey presto, all your green component parts show up, and you can convert them to blue. Click on Purple and convert all your blue, and so on. Then enjoy using a couple thousand gold components creating all those iconic quick hacks you want and have been grinding to get.

Simple isn’t it? Discovered completely by accident after refusing to accept the “knowledge” in various forums that you can’t do a damn thing with them.

Hope that helps somebody.

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Timetable

I wonder if the Reaper has a timetable and attempts at least to adhere to it. Or whether they are more like UK Railways and have a time table that was made up over a couple of beers on the back of a napkin. Just to be completely ignored while everything runs late – if it runs at all.

Whatever the case. The Reaper is late and I am getting fed up waiting for the bastard.

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Slowly getting it together

It’s surprising how much one forgets about something if it’s not done regularly. Whether that be making models painting them.

I think I’m finally starting to catch up with myself finally. Early paints are rather meh, but slowly it’s coming together.

Boss Milo from Papsikels on MMF

I still have some way to go before I get to the point I was at 37 or so years ago. Mind, to be fair, things were a little different back then. Fewer suppliers of paints (even then I refused to buy anything from Games Workshop, so used other suppliers. Mostly I used enamels with only a small selection of acrylics. Now, of course, there’s a massive selection of paints. I have large collections from Vallejo and Army Painter as well as some basic art supply acrylics. A decent selection of Tamiya paints and a much, much smaller selection of Humbrol enamels.

Supernova, Metalslammers from Unit9

The thing that I’m remembering again, is how relaxing this is. Sitting in my corner, just paint, brush, miniature and me. Slopping paint around and trying to get it where I want on the model rather than just all over it. Relaxing and calming. To hell with all that mindfulness meditation and breathing guff, this is far more effective for me. Unfortunately I have discovered that I have a slight tremor in my hands. Not significant, but enough that it can be a little frustrating when painting small parts. As with anything though, it’s a learning process. I’m finding ways to reduce the tremor and compensate when painting. Sure don’t remember that when I was painting years ago.

Bishop, from Unit9

Ah well, onwards and upwards I suppose. I’m having fun and that has to be a good thing. Okay, this is all intended to be used in a table top game, but it’s still fun and I find I’m much calmer now.

Two from Unit9 and one from Papsikels (I think.)

I doubt I will be as good at this as I was years ago, my hands aren’t steady enough and my eyes definitely are not as sharp as they used to be. But, I’m not overly disappointed with what I’ve done. The big advantage of stl models is that if you fuck it up, you can always re-print the thing and try again. That alone is huge when compared to the old days.

The other advantage of stl, is that if you want a group of models, you just have to print more, mirror if you want a bit of variation. It’s so easy to form squads and larger groups. Also, far cheaper than buying boxes of figures. In addition, with multiple creators, you get a much greater variety of figures than I’ve seen anywhere else. 3D Printing is definitely a revolution in gaming, as the price comes down I think it’s going to get even bigger.

BSC Operators from Unit9

There is also greater variation and one can find miniatures and scenic items to suit whatever game you want to play.

I’m quite looking forward to this year, if only because there are more models coming. Some every month via Patreon and MyMiniFactory. What more can one ask?

Heck, I might even crack open Modo or Blender and see what I can make for our games.

Heavy gunner from Unit9

The future is bright and filled with busy work.

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Muppet

So, it turns out that yes, I am an idiot.

I was getting frustrated with the length of time it was taking to print OpenLock stuff and then the extended time cleaning it. So, just out of bloody minded annoyance I tried printing in on my FDM without supports. Well, colour me surprised when it printed just fine. So, erm…. Huh? Mostly this stuff has it’s own pillar supports in the lock holes, not all of it, but mostly. Those that don’t still print but with a little bit of a mess in the lock cavity. A couple minutes with a diamond file and it’s clean and clear, and print times are easily 50% less.

What a muppet.

I suppose if I had bothered to hunt the internet for information on OpenLock I would have discovered this earlier, but I didn’t.

Is this a lesson in look first? Or think first? Whatever, happy now, and rooting around on my Terrain drive to find all those things I wanted to print but didn’t.

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Fun Links for 3D Printing

A couple places I think are worth visiting.

My Mini Factory – Science Fiction, Cyberpunk, Fantasy and Horror print models.

Cyberpunk and SciFi
Patreon – Unit-9
Patreon – Papsikels
Patreon – Cyber-Forge
Patreon – Print Minis

MMF – Project Mobius Tribe
MMF – Loot Games Tribe

Fantasy
ArchVillain Games
Bestiarum
Lord of the Print
Mini Monster Mayhem
Mammoth Factory

General models assorted genres.
Extra Guy
Thingiverse – Anything you can think of free stuff,
Black Site Studios – Miniatures and scenic items for table top gaming
Gambody – High quality, large scale models

Printing Materials and Tools

3D Print Monkey – Cheapest option in my part of the world for high quality resins and other materials.

Scaling
Online Scale Calculator – 3D Model Scaling calculator – for converting different scales to the one you want.
Wargaming 3D – Scale Conversion for 3D Printing,

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Too fussy?

So, as mentioned in a couple other posts, I’ve found some creators that make my life easier in that they produce modular building parts that fit in with the game systems I use. Adaptable models that fit anything and everything from Cthulhu’s Victorian period up to and including Post Apocalyptic and Cyberpunk genres.

It is a little tedious that everything has to be re-scaled before printing so that it fits in with the 28mm scale I use rather than the default 35-50mm that these things fit. I’m guessing that in the main these things are intended for use with the GW (Games Workshop) “heroic” scale which starts around 35mm and goes up to 55mm for named heroes. Almost none of it fits the scale I use.

Not an issue as such. I mean, it’s a simple matter to re-scale the open lock and other building stuff to 75% to bring it closer to an accurate size. It’s also easy to re-scale 32-35mm figures to around 87% to bring them closer to the scale of my collection. So, people who want higher levels of detail are happy, and I can just carry on playing with the scale dials to get it all down to the size I want.

Thing is, there’s no need for scale creep. With higher resolution printers available at affordable prices, it’s possible with 4K, 6, 7 or 8K printers to get high levels of detail on surprisingly small items. So, why the scale creep? I figure it’s to fit in with the GW scaling of scenery, vehicles and other stuff.

Being one of the few exceptions out in the world who doesn’t buy anything from GW because of the extreme cost and small model packs of their products, unlike most people I don’t have growing collections of GW stuff. Those who do I guess want models which fit in with what they have.

So, why the whining then? What am I complaining about if it’s no problem re-scaling stuff? Well, simple really. I object to a company ruled by greed who charge excessive amounts of money for small pieces of plastic for a hobby that is primarily populated by young people controlling how things should look.

In the case of GW, I’m guessing that they need to increase the size of their models as this is one of the few ways of increasing detail. Looking at their large named models there is an impressive amount of detailing on the figure. With buyers wanting better details on the smaller figures as well, it is easier to simply increase the scale than to look at re-jigging their entire production process.

I often use Tamiya as an example of excellence in plastic modelling when comparing other companies and their complete lack of effort. But, Tamiya work at 1/35th as their chosen scale, and they seem to use a particularly fine – if brittle – type of plastic. GW use what to me seems to be a cheaper form of plastic, and their figures are a lot more chunky and bulky. No real comparison can be drawn really, one is highly detailed and consistent, the other is getting bigger, chunkier and more detailed and the buyer is getting less for their money.

While I doubt that will affect 3D printing in any great way, the scale creep does. I’ve seen one creator shift from 28 to 32 and then 35mm over the space of a year. Keeping an eye on this, and compensating for that prior to printing keeps me on my toes. The same applies to scenic items.

Now, to be fair to all creators, there is no empirical standard at this scale of gaming. There is nothing that actually says “This is 28mm,” so it’s all a bit of a shooting gallery anyway. It’s just unfortunate is all. With space and money at a premium and ever decreasing amount it seems rather sad that so many creators are increasing scales rather than just increasing quality. Modern 3D printers can handle a considerable amount of fine detail, so there is no real need to increase scale to compensate. There is virtually no difference on my 4k printer to the detail level from 35-28mm. I’m hoping to buy a better printer in the new year, which will make the difference even less noticeable.

Costs

At the end of the day, for me anyway, cost is everything. As an example, I’ve been going through the Neo Osaka set that I have with a view to printing that for a Cyberpunk game. With the other city buildings I have as well as the growing collection of OpenLock stuff from Thingiverse.

So, one floor piece from Neo Osaka at the default size takes 3hours and 27minutes to print with a 0.4mm head at 0.1mm layers (yes I know the line height is smaller than needed, but I rather prefer the smooth finish). The same piece, scaled to 75% takes 1 hour 43 minutes and a consequently smaller amount of material. That in itself is important. Less time means less electricity and less material – so, saves money. This being of vital importance in this day and age with the current financial climate. The pieces printed fit the smaller scale of my “28mm” figures and it all takes less room on the game table, which means I can put more on the table to make it a more packed and “city like” environment for the players.

At the end of the day 3D printing has improved so much since the beginning, and the cost of the printers is dropping all the time – especially when improvements are released. Scale creep seems nothing more than pandering to a market force that really needs the power taken away from it. If games workshop want to increase scales to fit their version of heroic, let them. But take away their market power by letting them do it in isolation.

I would have thought that creators would think about the cost of materials – especially resin – and reflect that in their product rather than following along the bunny trail of GW scaling inanity.

Oh well, who cares? Right? I can simply re-scale things and ignore this creeping nonsense. So I’m whining about nothing and it will make no damn difference in the end.

True.

At the end of the day though, it’s not me who is getting hurt by this scale creep. It is the new-comers to the hobby who don’t yet realise that they can scale things to suit their gaming areas, who – and I have noticed this with several people – who are discarding their older gaming models as they are “too small” and don’t fit with anything anymore. So they are getting hit twice. Once for their original investment – now discarded – and second for the extra cost of materials used to print the larger scales

At the end of the day, rather than levelling or getting cheaper, the cost of producing the toys with which one plays games is increasing in line with scale creep. For no real, justifiable reason. That, I suppose, is what I’m whining about.

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How time flies.

It’s been somewhere over 17 years since I last ran or played in a role playing game.

That kind of hit me earlier as I was painting some figures for Cyberpunk.

My wife has mentioned from time to time about running a game again but I’ve always dismissed it as neither we nor our friends have any time spare – what with families and other responsibilities. But, while trying to remember how to paint – yes, that’s been sitting idle for about the same time, if not longer – I realised that we don’t need a group to play.

So, I began plotting and planning and pondering. Most games set in this sort of genre are pretty much solo games. The Deus Ex series, Cyberpunk 2077 and several others are all single player. So why couldn’t I set up a campaign for just my wife?

That’s right, absolutely no reason whatsoever to stop me.

So, that’s what I have started to do. Not that you all out there give a flying monkey’s sweaty left testicle what I am or am not doing. I just decided to share what was, to me at least, a revelation.

Game night was always a social event. People would gather, we’d drag out the munchies and beers – or they would bring beer and we’d make an evening and half a night out of it. This was a regular thing, every weekend – being the most convenient time as people could lay in on Sunday and catch up with themselves. Then we all started breeding and bringing new victims into the world and it all got shelved.

I know my wife misses the social evenings but I don’t. But then, I’ve always been comfortable in my own skin and in my own company. I’m not a loner, I just don’t need company around me.

It’s been a long time, our kids have grown up and left home. one at University earning a doctorate, the other trying for her first degree – and doing well so far. The house is quiet, and there are no demands on our time aside from caring for my elderly mother. But, once she has gone to bed we mostly don’t see her until late the next morning.

So, that leaves our evenings just to ourselves. Okay, we can’ go out as somebody needs to be here in case we are needed, but that doesn’t mean we can’t occupy ourselves. Over the last year or so I’ve bought the Zombicide series (not the fantasy issues). Death must Die – a Cthulhu mythos game and a couple other things that looked interesting along with the current editions of Shadowrun and Cyberpunk. Personally I prefer Cyberpunk, but my wife prefers Shadowrun – so, it will most likely be one of those I will use. On other evenings I think I will dig out the other games we wanted to play but never have – winter does bring a lot of cold, wet and unpleasant evenings with it. So a nice ‘real’ fire, hot coffee and a few hours spent playing games. Sounds like a plan to me.

As my wife caught me writing furiously the other day as I set up some street gangs, contacts and scenario ideas she is now aware of my plans. The nice thing about it all, she started smiling. When I asked why, she answered with “I wondered if you were ever going to take the hint.” Typical woman, always manipulating…..

But, she’s right, it’s been long enough and it’s time to get back into something more interesting than the shit that’s all over the tv channels. So sick of that crap I’ve read a record number of books this year.

Well, time to read some different books.

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Worthy Causes

I don’t very often get behind crowd funding and other so called worthy causes because I very rarely trust them to be exactly what they claim. Unfortunately I am not often wrong and so many turn out to be just greedy people telling lies to get soft hearted visitors to donate.

This however, is an entirely different thing and is something I have paid to support. Sergey is Ukrainian and he has been working with his team to bring hot food, comfort and hope to his people. He has a number of videos on YouTube – this is one, I suggest you check them out.

The fundraiser is held at MyMiniFactory and can be accessed here – Food for Ukraine – I ask only that you watch the videos and make up your own mind. Personally I am sold on this one, I believe that Sergey is doing something worthwhile and that this fundraiser is perhaps one of the most worthy.

For those of you who have a 3D Printer, there is a large collection of models for the end of this fundraiser. For those of you who just wish to donate, there are donation tiers where you can give as much as you want and as much as you can afford.

Please, at least think about giving something. Every little bit helps, and these people so desperately need our help.

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Playing Games

So, for a surprisingly long time I’ve been playing and running table top games ranging from role playing with AD&D, Shadowrun, Call of Cthulhu, Cyberpunk, Paranoia and several others that were rather short lived either due to over-complexity turning them into math marathons or simplistic nonsense that just made the games boring as hell. In all that time I’ve employed a variety of props and other tools to try and give the players something to visualise where they are and what they are doing. Not always an easy task but a lot of the time I turned to the old staple of two dimensional maps – something still used today and just as popular apparently.

However, I’ve never been too happy with plain terrain maps for the more complex interactions that occur in games like Cthulhu, Cyberpunk and Shadowrun which are often urban based. A two dimensional map just doesn’t give you the visual representation to portray lines of sight, blockades, Claustrophobic tunnels and suchlike. So, it was with some excitement that I discovered My Mini Factory or MMF as it’s more commonly called. On this site there are a wide variety of Frontiers (short term sales of large collections) or Tribes (subscription based regular releases of collections). This site has a large number of people providing everything from fantasy to science fiction figures through bases to scenery and everything in between.

This led me to consider that it may be more interesting for my players, especially with the scifi games to have a more visual reference for the game table. Actual urban areas, warehouses and other areas that they can wander around in, and which do offer proper lines of sight, cover and surprises. I’ve tried some of the card models that are available on the net, both free and purchased varieties and while in general these are fine, their longevity is limited. I’ve found that it is difficult to store card models successfully without losing a few due to crushing or accident. The slightly stronger stuff that can be pasted onto foam board lasts longer, but is also consequently harder to store as it takes up more space.

This is why I thought that making components in Filament or Resin would be better. First of all it’s a lot stronger than either card or foam board, and it can be connected more securely. Well, that is until I discovered that it was costing me large amounts of time to assemble various things that were needed during a game. Pre-assembling and placing the buildings and other parts onto the table is fine, but storing is again a challenge. Admittedly they do survive storage better than card or foam board, but space is at a premium. Ahh, if only I had a basement the same size as the house I’d have a chance here. But, I don’t have enough life left in me to dig one on my own and I can’t afford to pay a builder for one.

One thing I found that I thought would be useful is the “OpenLock” series of walls, floors and bits. There is a massive amount of this free on Thingiverse both for fantasy, gothic, modern and science fiction. The problem here is that it takes forever to print. On FDM printers, it generates large amounts of waste from supports due to the multiple holes necessary to connect pieces and takes an extended amount of time to print. Making a decent sized table top collection for the players to explore will take months. Resin printing these pieces is not sensible from a financial point as it even hollowed it uses vast amounts of resin. FDM is definitely the way to go to save money, but not time.

Back to the drawing board.

Then I discovered a slightly different collection, The creator called it 1994 City and made the parts modular so they just slot together on base frames. The frames need to be glued together as there is no way to lock them in place, but the rest of it does assemble reasonably well, is much more friendly to the FDM printer with minimal supports and looks pretty good for an average urban environment. This is a more modern appearing set with buildings geared towards a conventional urban environment. However, with care and thought this can be slotted into any SF or Cyberpunk game fairly easily by utilising other props and pieces available from other creators on MMF.

1994 City image available on MyMiniFactory

The creator has included damaged walls and floors to allow for destruction or to create a combat zone. The creator does claim that this is 28/32mm in scale. However, printing the first couple of pieces had me doing a double take as it looked considerably larger. For the figures I’m using which are 28mm, the buildings, entrances and windows are enormous. Even placing Games Workshop marines in the one I printed it’s still large. I can accept that to some extent. For the purposes of scale, and ease of access it needs to be a bit larger, also to allow for the bases that most figures sit on which add 4 to 5 mm in height to the figures. Unfortunately for me, where I use purposely minimised bases around 2mm thick, and figures scaled down to 28mm, this turns the whole thing into a bit of a Gulliver’s Travels environment. To make it all look right, I found that I have to scale all the parts down to 75% to make the doors and other parts a more equal scale to the figures.

Two advantages to this scaling are that I use less filament and less time. The pieces look better against the figures I use although, it does make spaces a little bit tighter to negotiate. Mind, that’s not such a bad thing considering how close in most urban environments can be and gives the players a better appreciation of the space they are operating in.

Another creator I found, who makes relatively simplistic (read square) items that he has geared more towards the SciFi/Cyberpunk genre is Project Mobius. I found this one by accident on kickstarter where he was selling a ready made town complex he called Neo Osaka. This, I believe will also be made available on MMF at some point in the future, and he has plans to gradually release the pack on his Tribes subscription service. He has some interesting pieces available and while they do use the more resource hungry OpenLock system, there is a lot of stuff that fits into the SF genre nicely. I’m currently experiment with some of these models to see if I can find a better and quicker way to print them without all the waste in supports. I’ll post here if I ever manage to figure it out.

Another place where a large amount of resin models can be found is Patreon. This site is a terrible nightmare to navigate and bloody near impossible to search, but Google is your friend here, if you know what you want and put patreon in the search line, it will find it. On this site I found one of the best creators of Cyberpunk figures I have ever seen. Unit-9, by far the most impressive models, these are created at around 32mm, but scaling to 87.3 in Chitubox gives a nice 28mm model when printed. A good resin printer will still produce the detailing on these amazing models.

Then there are a couple other creators that I like a lot, Print Minis and Papsikels.

Papsikels is a crazy creator making vast amounts of Cyberpunk figures, SciFi figures, Alien Xenomorphs, Predator style Hunters, and damn near anything else you can imagine along with some very easy to print and assemble environment models which are available in his ever growing welcome pack. If you don’t like Patreon, Papsikels also have a tribe as an alternative.

Papsikels SF November PosterPapsikels Cyberpunk poster

PrintMinis, I found completely by accident while bored one evening if you don’t like Patreon they have a MMF tribe you can join instead. I’m particularly interested in their Container town style environment models, though they also do a lot of other things that look to be pretty good. While geared mainly towards Dieselpunk, the models made by PrintMinis can easily fit into pretty much any SF or Post-apocalyptic game. Again they also have a tribe you can join if you prefer not to use Patreon

So, that’s a few of the things I’ve been up to lately and some of the discoveries I’ve made. This has been a long post, but hopefully somebody will find it useful.

As soon as I can get a decent photograph I’ll post a few images of the minis and bits that I’ve been printing and painting.

‘Till then, stay safe.

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